Sunday, May 9, 2010

Patterns for Game Design

Description:
Game design patterns are a collection and description of recurring game mechanics, (rules & systems), play mechanics (interaction, flow & feel), game types (competition, cooperation, etc.), technical forms (side scrolling, top down, board games, cards, etc.) and game-play experience (eye-hand coordination, puzzling, etc.). Game design patterns are derived from observation of other games and can be used in many ways (i.e. analysis, inspiration, reference or a lexicon).


Use:
As reference- As we play more and more games, patterns become a way for the game designers to categorize recurring design choices in games. Using these patterns as reference allows the game designer to inform his own design choices. For example, a game designer that is making a FPS would want to understand the basics of all the patterns that are typical to the genre.

As inspiration-

As analysis-

As a lexicon-

Pattern Templates
  •  A collection of descriptions describing common design considerations (e.g. characters, points, health, lives rock-paper-scissor, etc.)
  • Descriptions range from informal and anecdotal to structured with templates.  

Methods:







(Links)
Artificial Stupidity: Top 12 Enemy Movement Patterns
Gameplay design patterns collection
The Fundamentals of Game Design (Raph Kostner)
300 Hundred Mechanics 
20 Underused Game Mechanics
Formal Abstract Design Tools (Doug Church) 
The Case For Game Design Patterns (Bernd Kreimeier) 
Patterns and Computer Game Design Innovation (Kevin McGee) 
SCVNGER's Playdeck w/ Gravity 7s Comments 
20 Underused Game Mechanics
5 Creepy Ways Video Games Are Trying to Get You Addicted
Game Theory Dictionary
SCVNGR’s Playdeck
Shinji Mikami On Mechanics
Strategic Synergy's: Game Mechanics
Top 10 Research Findings 2008, 2007, 2006
How to Use Game Mechanics to Improve Your SEO
A Theory of Board Game Design: Definitions of Terms 
Game mechanics for thinking users 
Learning from game design: 11 gambits for influencing user behaviour
Putting the Fun in Functional

Literature:
 The Video Game Theory Reader 2
Patterns in Game Design (Game Development Series)
21st Century Game Design (Charles River Media Game Development)
Rules of Play: Game Design Fundamentals
Game Architecture and Design: Learn the Best Practices for Game Design and Programming
Game Design: A Practical Approach (Game Development Series)
Chris Crawford on Game Design
Game Development Essentials: Gameplay Mechanics
Half-Real: Video Games between Real Rules and Fictional Worlds